...................................................................................................................................................................................................... (magyarul)
DORKBOT #5
2006. 12. 01., 18h
http://dorkbot.org/dorkbotbudapest
+ Valerie Bugmann: The Drama of Digital Communication with a Human Touch
The Drama of Digital Communication with a Human Touch is particularly focused on the study and development of personal wireless communication
networks that use the body as a node and convert it into an interface in
using its conductive characteristics for the transmission of digital
information through the skin: signifying the transformation of the body
into a wire. Dealing with these emergent technologies our bodies and our
system of communication find themselves in constant re-construction,
giving birth to novel social interaction behaviors mediated or
originated by this technology. These unique manifestations talk about
the way in which our body lives a kind of drama through its interaction
with the world: touch gets extended in new ways and unexpected ones, and
the body gets embarked into a new exciting experience of itself and of
the world.
Valerie Bugmann is a Colombian media artist interested in development
and study of technological extensions and mediation in ommunication and
their impact on social interaction behavior and cognition. Currently she
lives and works in Zurich where she carries out her PhD research about
the impact of technology in society at the HGKZ/Planetary Collegium.
http://www.valeriebugmann.com/
+ Katalin Tesch: Getting closer
Katalin Tesch had studied at Moholy-Nagy University of Art and Design
and then started postgradual studies at the Hochschule für Gestaltung
und Kunst Zürich. "Getting closer" refers to the three interactive
computer artwork which will be shown at Dorkbot-Budapest. Each work has
a common central question: how virtual meets real and how it can be
visualized in the most accurate way. Of course, the each project has a
process in getting closer as well, from the simplest human-computer
interaction to extremely used external devices. Parallelism (2004) is an
interactive computer-animation about how stories and feelings can be
experienced by different people. Virtual Girlfriend (2005) is more a
computer-game than a story - users can experience the freedom of
choosing an ideal girlfriend. The final video-installation, Ego-Mirror
(2006) has a more sensitive device, a light-barrier, as a medium between
users and computer. By that "magic, mirror-behaving" screen audience is
able to read in their own, deepest thoughts - which are shown by the
essential videowork of the installation.
http://www.teschkata.hu/parallelism.swf
http://www.teschkata.hu/vgf.swf
http://projekte.snm-hgkz.ch/student_projects.php?userid=167
+ Massimo Banzi: Arduino
Arduino is an open-source physical computing platform based on a simple
i/o board, and a development environment for writing Arduino software.
The Arduino programming language is an implementation of Wiring, itself
built on Processing.
Arduino can be used to develop interactive objects, taking inputs from a
variety of switches or sensors, and controlling a variety of lights,
motors, and other outputs. Arduino projects can be stand-alone, or they
can be communicate with software running on your computer (e.g. Flash,
Pure Data, Processing, Max/MSP). The boards can be assembled by hand or
purchased preassembled; the open-source IDE can be downloaded for free.
http://www.arduino.cc/
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